Star Trek: Deep Space 9- The Fallen Review

Help Wanted! Click here to apply to work at 3DGD.


Star Trek: Deep Space Nine: The Fallen is the latest Star Trek game to reach the market. Featuring the popular Unreal Tournament graphics engine and a unique story, Trekies will quickly be drawn to the game. While the game is certainly no game of the year, it does have its good points, which should not prevent non-Trekies from enjoying this game.
EnvironmentThe Fallen quickly launches the player into the Star Trek world. The menu is the first display of the powerful graphics engine that is behind The Fallen’s environment. Sound is all as you would expect from a Star Trek game. Aside from your standard weapon sounds, you are greeted with voice overlays done by the actual actors themselves (Omitting a few.) Environmental sounds keep the environments within the game lively and realistic, or rather, as realistic as Star Trek gets. While the sound is not the best out there, it certainly gets the job done. The environment really shines in the graphics department however.

Featuring an improved Unreal Tournament engine, DS9: The Fallen brings players crisp realistic graphics. Computer controlled people within the game have clearly discernable emotions and their eyes follow you as you talk. The levels which you must go through are all meticulously detailed. You are treated with a standard complement of Star Trek weapons, but get used to the default ones for each character as you will find yourself running out of ammo frequently. Each weapon has a unique firing display and is visible in your character’s hands. The key difference between this adventure game and most other games that feature engines like Unreal Tournament, or the many Quake engines, is that DS9: The Fallen is played in third person view. This is a mixed blessing however, and we will get back to that later.

Game Play

DS9: The Fallen is fairly straight forward in terms of game play. You get to choose between playing as Worf, Sisko, or Kira, each of which have different styles of play and participate in the intertwining and simultaneous storyline. The game features over forty unique maps and each character goes through over ten levels to reach the end. That being said, the game provides a larger amount of replay than I originally thought. Compared to the single player featured in Star Trek Voyager: Elite Force, DS9: The Fallen seems like an eternity, but nothing that hours of brute force play could not handle. Being somewhat of a fan of the Star Trek series, I found the selection and emerision quite satisfactory, but the true question would arise over how the game is played.

From a design standpoint, several aspects of the game could be handled better. Finding tools and other items in your tool belt is more of a hassle than it is an innovative feature.

                                 Next Page